Problems With Applet Deployment

Hello! I’m trying to deploy my client code via an applet that uses Slick (I haven’t moved on yet… lol), LWJGL, Kryonet v2.12, (and I don’t think lzma but it just happens to be there atm)

Top image is the status of the server; it is behaving properly.

Bottom image is the Java Console result when running my HTML file (client-side code).

http://puu.sh/7Gapg.jpg

Here is the HTML file (client-side code)

http://puu.sh/7GaxI.png

(Probably not needed) File structure with all .jar files re-signed with a self-cert:

http://puu.sh/7GaBc.png

Applet basically goes dead very soon after running the ClientStart code; apparently there is a problem (or apparent disconnect, (or rather, a never-connect)) with the game container and/or graphics object or something along those lines since there is 0 rendering of any of my images (aside from the LWJGL progress bar and logo, however the AppletLoader successfully jumpstarts my client jar file; just the world blows up when the client file begins running, and I’ve made a new client file just for debugging which is practically empty and I get this same error, which makes me think something is wrong with the natives in my project setup, and not really something code-specific).

Anyone seen this before or have any thoughts?.. or let me know if I need to provide more information/context (I just figured this is pretty understandable to someone that knows what goes on under the hood).

I’m definitely not opposed to thoughts! 8) been stuck here for about two days