Problems loading TileMap into JFrame

Hi,

I am practicing my coding and having problems loading my tiled map onto my canvas. Please review this code and let me know where my mistake is? I have the problematic code surrounded with START and END comments. I greatly appreciate your help!


import java.awt.BorderLayout;
import java.awt.Canvas;
import java.awt.Color;
import java.awt.Container;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.image.BufferStrategy;
import java.awt.image.BufferedImage;

import javax.swing.ImageIcon;
import javax.swing.JFrame;
import javax.swing.JLabel;


public class Game extends Canvas implements Runnable{
	private static final long serialVersionUID = 1L;

	static Player player;
	InputHandler IH;
	JFrame frame;
	
	public final int WIDTH = 400;
	public final int HEIGHT = WIDTH / 16 * 9;
	public final int SCALE = 2;
	public final Dimension gameSize = new Dimension(WIDTH * SCALE, HEIGHT * SCALE);
	public final String TITLE = "2dDemo";
	public static int tickCount;
	
	BufferedImage image = new BufferedImage(WIDTH, HEIGHT, BufferedImage.TYPE_INT_RGB);
	
	static boolean gameRunning = false;
	
	Container cont;
	String directory = "res/";
	int tileSize = 10;
	
	//2 dimensional array map
	String testArena[][] = {	
		{" ", " ", " ", " ", " ", " ", " ", " ", " ", " "},
		{" ", " ", " ", " ", " ", " ", " ", " ", " ", " "},
		{" ", " ", " ", " ", " ", " ", " ", " ", " ", " "},
		{" ", "#", "#", " ", " ", " ", " ", " ", "|", " "},
		{" ", " ", " ", "#", " ", " ", "#", " ", "|", " "},
		{" ", " ", " ", " ", " ", "#", " ", " ", "|", " "},
		{" ", " ", " ", " ", "#", " ", " ", " ", "|", " "},
		{" ", " ", "#", "#", " ", " ", " ", " ", "|", " "},
		{" ", " ", " ", " ", " ", " ", " ", " ", "|", " "},
		{"#", "#", "#", "#", "#", "#", "#", "#", "#", "#"},
	};
	
	public void run() {
		
		while (gameRunning) {
			tick();
			render();
			try{
				Thread.sleep(10);
			}catch(Exception e){
				e.printStackTrace();
			}
			//System.out.println("TickCount: " + tickCount);
		}
		
	}
	
	public synchronized void start() {
		gameRunning = true;
		new Thread(this).start();
	}
	
	public static synchronized void stop() {
		gameRunning = false;
		System.exit(0);
	}
	
	public Game() {
		frame = new JFrame();
		setMinimumSize(gameSize);
		setPreferredSize(gameSize);
		setMaximumSize(gameSize);
		
		frame.add(this, BorderLayout.CENTER);
		frame.pack();
		
		frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
		frame.setVisible(true);
		frame.setResizable(false);
		frame.setTitle(TITLE);
		frame.setLocationRelativeTo(null);

		IH = new InputHandler(this);
		frame.addKeyListener(IH);
		
		player = new Player(getWidth() / 2, getHeight() / 2);
		
		///////////////Start Problematic Code
		
		frame.getContentPane();
		frame.setLayout(null);
		
		//generate the map
		for(int i = 0; i < testArena.length; i++) {
			for(int j = 0; j < testArena[0].length; j++){
						
				JLabel lbl = null;
				if(testArena[j][i].equals("#")){
					lbl = new JLabel(new ImageIcon(directory + "ground.png"));
				} else if(testArena[j][i].equals(" ")){
					lbl = new JLabel(new ImageIcon(directory + "air.png"));
				} else if(testArena[j][i].equals("|")){
					lbl = new JLabel(new ImageIcon(directory + "ladder.png"));
				}		
				cont.add(lbl); //Add map to the screen
				lbl.setBounds(i*tileSize, j*tileSize, tileSize, tileSize); //Tile scale
			}
		}
		
		repaint();
		frame.validate();
		frame.setContentPane(cont);
		///////////////END Problematic Code
		
	}
	
	public void tick() {
		player.tick(this);
		tickCount++;
	}
	
	public void render() {
		BufferStrategy bs = getBufferStrategy();
		if (bs == null) {
			createBufferStrategy(3);
			return;
		}
		
		Graphics g = bs.getDrawGraphics();
		
		g.drawImage(image, 0, 0, getWidth(), getHeight(), null);
		g.setColor(new Color(72, 152, 72));;
		g.fillRect(0, 0, getWidth(), getHeight());
		
		//credits
		g.setColor(new Color(40, 40, 40));
		g.drawString("unenergizer", getWidth() - 70, getHeight() - 5);
		
		//Render player
		player.render(g);
		
		g.dispose();
		bs.show();
	}
	
	public static void main(String[] args) {
		System.out.println("Made By unenergizer");
		Game game = new Game();
		game.start();
	}
}

In the editor it get no errors, until run time. Here is what it says:

Thanks for the assistance!