Problem with VBOs

Hi,
i tested the current JOGL release (JSR 231) and wonder why the VBO demo tells me that my graphics card doesn’t support Vertex Buffer Objects.
In the older releases of JOGL (before JSR 231) all demos worked fine on my computer so I did assume my graphics card is VBO enabled.
Is there a way to check if my card really doesn’t support VBOs? Why did the VBO demo work in the releases of JOGL … was there perhaps a build in software rendering mode?

Thanks,
Alexander

You are probably getting the MS software renderer. Check the return from glGetString(GL.GL_VENDOR).

Thank you, for your advice. :slight_smile: For some reason a software render was enabled.