Hello!
I’m new to opengl programing. I’m currently making animation of cave shaft formation. I have a set of coordinats for profiles of the shaft along the z-axis. My plan is to make a 3d mesh from this data
and to do that I’ve decieded to use TRIANGLE_STRIPS. The way I did this was that I’ve created multiple strips like this:
11----12 5------6
| / | | / |
| / | | / |
9-----10 3------4
| / | | / |
| / | | / |
7-----8 1------2
My questions are:
- Is this the right way to do it? Because now I have problems with normals. I would like to use GL_SMOOTH shading and for that as I understand I need to calculate normals of vertices? But in my cas vertex 10 and 3 are the same
so there would be two normals??? Is that a problem? And is there any other way to create multiple strips?
I advise you to read the docs :point: