Problem with texturing using TexCoordGeneration

Hello, I have a problem when I try to apply a texture to an IndexedTriangleArray (terrain model). How can I adjust the scale of the texture in order of fills the entire area of the terrain?. In JOGL I use the vectors S and T: S=(1/xsize,0,0,0) T=(0,0,1/ysize,0). But in Xith when I using texCoordGeneration the texture not appear in the terrain…Must I use an object Transform3D to scale the texture?
Thanks in advanced.

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