while in full screen mode,
if i try to set the display mode to a smaller resolution than the current resolution i’ve set for windows.
for example, if the current resolution for windows is 1024X768 and i call:
gd.setDisplayMode(
new DisplayMode(800,600,32, DisplayMode.REFRESH_RATE_UNKNOWN));
everything works fine.
but, if try it the other way around, that is, try to set the resolution to be larger than the current resolution of windows, my game appears on only part of the screen, and i can see the desktop, as though i haven’t switched to full screen mode, although the resolution is changed to the desired resolution…