Problem with new Xith

I d-loaded and extracted the most recent Xith version and when I ran the same code that worked finely with the old Xith, I got this error:

Exception in thread “main” java.lang.AbstractMethodError: com.xith3d.render.jogl
.OldStyleGLCapabilitiesChooser.chooseCapabilities(Lnet/java/games/jogl/GLCapabil
ities;[Lnet/java/games/jogl/GLCapabilities;)I
at net.java.games.jogl.impl.windows.WindowsGLContext.choosePixelFormatAn
dCreateContext(WindowsGLContext.java:271)
at net.java.games.jogl.impl.windows.WindowsOnscreenGLContext.create(Wind
owsOnscreenGLContext.java:204)
at net.java.games.jogl.impl.windows.WindowsGLContext.makeCurrent(Windows
GLContext.java:117)
at net.java.games.jogl.impl.windows.WindowsOnscreenGLContext.makeCurrent
(WindowsOnscreenGLContext.java:110)
at net.java.games.jogl.impl.GLContext.setRenderingThread(GLContext.java:
253)
at net.java.games.jogl.GLCanvas.setRenderingThread(GLCanvas.java:148)
at com.xith3d.render.jogl.CanvasPeerImpl.render(CanvasPeerImpl.java:1089
)
at com.xith3d.scenegraph.View.renderOnce(View.java:755)
at com.xith3d.scenegraph.View.renderOnce(View.java:688)
at Client.(Client.java:114)
at Client.main(Client.java:438)

WTF mate?

EDIT: Fixed the damn smileys

Just a guess: maybe you need a new Jogl version also.

Bombadil is right, I added this to the webpage last month. New JOGL should fix it.

ok… Now I don’t get the exception, but I can’t see anything onscreen. Is there anything special I need to do with the new Xith version or new JOGL version?

Not that I’m aware of… do the demos work?

works ok here dude. seems to run a little nicer :slight_smile: cool :slight_smile:

Fix0red it.

What happened was: Before I installed the new Xith/JoGL, I set the front clip distance to zero. It was a test to see what it would do, but I never got around to isolating that variable. Now I know what it does, and everything is good again.