Hi there,
I am trying to run my application on Nvidia FX500 and this is the exception that I am getting at startup:
Chosen capabilities:
GLCapabilities [DoubleBuffered: true, Stereo: false, HardwareAccelerated: true, DepthBits: 24, StencilBits: 8, Red: 8, Green: 8, Blue: 8, Alpha: 0, Red Accum: 16, Green Accum: 16, Blue Accum: 16, Alpha Accum: 16, Multisample: false ] MS: false 2
Init GL is com.sun.opengl.impl.GLImpl
OpenGL Renderer = Quadro FX 500/AGP/SSE2
OpenGL Version = 1.4.0
OpenGL Vendor = NVIDIA Corporation
OpenGL Extensions = GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_S3_s3tc GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NVX_flush_hold GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NVX_ycrcb GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_WIN_swap_hint WGL_EXT_swap_control GL_Autodesk_valid_back_buffer_hint
java.lang.Error: Unrecognized texture format : 1
at com.xith3d.render.jsr231.TextureShaderPeer.translateFormat(TextureShaderPeer.java:173)
at com.xith3d.render.jsr231.TextureShaderPeer.defineTexture(TextureShaderPeer.java:414)
at com.xith3d.render.jsr231.TextureShaderPeer.bindTexture(TextureShaderPeer.java:578)
at com.xith3d.render.jsr231.TextureShaderPeer.setTextureState(TextureShaderPeer.java:599)
at com.xith3d.render.jsr231.TextureShaderPeer.shade(TextureShaderPeer.java:667)
at com.xith3d.render.CanvasPeerBase.setState(CanvasPeerBase.java:121)
at com.xith3d.render.CanvasPeerBase.render(CanvasPeerBase.java:99)
at com.xith3d.render.jsr231.CanvasPeerImpl.drawBin(CanvasPeerImpl.java:838)
at com.xith3d.render.jsr231.CanvasPeerImpl.display(CanvasPeerImpl.java:1073)
at com.sun.opengl.impl.GLDrawableHelper.display(GLDrawableHelper.java:77)
at javax.media.opengl.GLCanvas$DisplayAction.run(GLCanvas.java:262)
at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:128)
at javax.media.opengl.GLCanvas$DisplayOnEventDispatchThreadAction.run(GLCanvas.java:279)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
I also got this one thrown prior to the above initialization , its thrown where I am trying to load all the textures into memory plus environment cube maps:
I do have the same code running without errors on other machines with different graphics cards, all of them above OpenGL1.4.0.
Any ideas?