Hi!
I’m working on a multiplayer 2D tiled game. (for android, but also for pc)
I used 3 different tile sizes to support many devices: 32x32 for small resolution, 48x48 for medium and 64x64 for large.
The map is 48x48 tiles.
I setted the player velocity in this way:
32x32: 1.33px (32px/48px)*2px
48x48: 2px
64x64: 2.66px (64px/48px)*2px
This is quite perfect but not enough…
What method do you suggest me??
Thank you!!
(i’m using Libgdx)
(if i try playing between two devices with the same resolution, it works PERFECT!)