Hi,
I’ve been trying for a couple of hours to remove filtering artifacts at the junction of two adjacent textures (on adjacent quads)
I finally got down to try specifying a border of 1 in the glTexImage2d call.
First, I got a buffer size exception due to the fact that I was passing 2^n + 2 as a width (same for height) along with a border of 1. Apparently I must specify image size without is borders, that is 2^n (can someone confirm please ?)
But then, although it did not crash, my texture did not make it to the screen, i.e. they are black (the current color of my gl context). Texturing does no work in this case, as if I had specified non power of two textures (which are not supported by my crappy “professional” Quadro video board…)
Could anyone bring me some advice ?
Thanks a lot