Hi
Sometimes in my game my sprites’ transparency do not show correctly; they are opague on a black background. To make this worse, sometimes it happens, usually it doesn’t. I’d run the program, and it wouldn’t work and then if I run it again, it works just fine. Any ideas? I’m loading the images from disk using Toolkit.getDefaultToolkit().createImage(), then MediaTracker’ing them, then creating a compatible image with bitmask transparency with my graphics configuration and drawing the original onto it with a Graphics2D. I’m using fullscreen with GraphicsDevice.setFullScreenWindow and the display mode is 640x480x8. Drawing to the screen is with BufferStrategy.Did i miss anything important? Any help would really be appreciated.
Im using java 1.4.2_04
Thanks…