Hello guys
I am currently building a program for a school project. The program involves mouselistening that i recently handeled from the main class of the program. However, the mouse activity became too much work for the animation thread to handle along with the animation stuff it does. So i decided to move the mouse listening to a seperate class called MouseClass. I implemented the usual, mouselitener, mousemotionlistener and so on, but i can’t call the method addMouseListener and addMouseMotionListener. I looked around in the API docs for this method and i found that it belonged to the Object class. I extended, imported, hell even made an Object object, but i strill can’t add the mouse listeners. You guys are good programmers and im in need of assistance since i need to have a demo ready of this in 4 weeks. Could you guys help me out? =)
Here is the source for MouseClass, i appologize if it is a bit messy, it’s heavily under construction.
package yumeEngineVN;
import java.awt.event.*;
import java.awt.*;
/********************************************************************************************************************************************************************
* MouseClass for YumeEngineVN. It's task is to recieve information from the mouse listeners in MainEngine, process that info and then modify values in GameLogic
* @author Johan Uttermalm // Kurten
* Last Edited 2011-04-01
* Version 0.4.2
********************************************************************************************************************************************************************/
public class MouseClass implements Runnable, MouseListener, MouseMotionListener{
public GameLogic gl;
public MainEngine me;
public MouseClass(GameLogic glog, MainEngine mainen){
gl = glog;
me = mainen;
}
public void run() {
while(true){
try{
mouseInit();
mouseMoved();
Thread.sleep(20);
mouseClick();
Thread.sleep(20);
}catch(InterruptedException e){}
}
}
public void mouseInit(){
addMouseListener(this); //Don't know what to do here! ;____;
addMouseMotionListener(this); //Don't know what to do here! ;____;
}
/**************************************************
* Methods for performing mouse click logic checks
**************************************************/
//Gets called when MainEngine detects mouse clicks
public void mouseClick(){
checkClickButtonf();
checkClickButtonb();
}
public void checkClickButtonf(){
//Checks for button click on buttonf
if(gl.clickX < gl.buttonfX + 100 && gl.clickX > gl.buttonfX){
if(gl.clickY < gl.buttonfY + 30 && gl.clickY > gl.buttonfY){
gl.setSp1PosX(170);
gl.setSp1PosY(79);
}
}
}
public void checkClickButtonb(){
if(gl.clickX < gl.buttonbX + 100 && gl.clickX > gl.buttonbX){
if(gl.clickY < gl.buttonbY + 30 && gl.clickY > gl.buttonbY){
gl.setSp1PosX(170);
gl.setSp1PosY(480);
}
}
}
//Gets called when MainEngine detects mouse movement
public void mouseMoved(){
checkButtonfHover();
checkButtonbHover();
checkButtonC1Hover();
checkButtonC2Hover();
}
public void checkButtonfHover(){
//checks for movement that hovers over buttonf
if(gl.moveX < gl.buttonfX + 100 && gl.moveX > gl.buttonfX){
if(gl.moveY < gl.buttonfY + 30 && gl.moveY > gl.buttonfY){
if(gl.buttonfFrameCount < 5){
try{
while(gl.buttonfFrameCount < 5){
gl.buttonfFrameCount++;
Thread.sleep(5);
}
}catch(InterruptedException ex){}
}
}else if(gl.buttonfFrameCount >=5){
try{
while(gl.buttonfFrameCount != 0){
gl.buttonfFrameCount--;
Thread.sleep(5);
}
}catch(InterruptedException e){}
}
}else if(gl.buttonfFrameCount >= 5){
while(gl.buttonfFrameCount != 0){
try{
gl.buttonfFrameCount--;
Thread.sleep(5);
}catch(InterruptedException e){}
}
}
}
public void checkButtonbHover(){
//Checks for movement that hovers over buttonb
if(gl.moveX < gl.buttonbX + 100 && gl.moveX > gl.buttonbX){
if(gl.moveY < gl.buttonbY + 30 && gl.moveY > gl.buttonbY){
if(gl.buttonbFrameCount <= 5){
try{
while(gl.buttonbFrameCount < 5){
gl.buttonbFrameCount++;
Thread.sleep(5);
}
}catch(InterruptedException ex){}
}
}else if(gl.buttonbFrameCount >=5){
try{
while(gl.buttonbFrameCount != 0){
gl.buttonbFrameCount--;
Thread.sleep(5);
}
}catch(InterruptedException e){}
}
}else if(gl.buttonbFrameCount >= 5){
while(gl.buttonbFrameCount != 0){
try{
gl.buttonbFrameCount--;
Thread.sleep(5);
}catch(InterruptedException e){}
}
}
}
public void checkButtonC1Hover(){
//Checks for movement that hovers over buttonC1
if(gl.moveX < gl.buttonC1X + 200 && gl.moveX > gl.buttonC1X){
if(gl.moveY < gl.buttonC1Y + 30 && gl.moveY > gl.buttonC1Y){
try{
while(gl.buttonC1FrameCount < 5){
gl.buttonC1FrameCount++;
Thread.sleep(5);
}
}catch(InterruptedException e){}
}else if(gl.buttonC1FrameCount >= 5){
try{
while(gl.buttonC1FrameCount != 0){
gl.buttonC1FrameCount--;
Thread.sleep(5);
}
}catch(InterruptedException e){}
}
}else if(gl.buttonC1FrameCount >= 5){
try{
while(gl.buttonC1FrameCount != 0){
gl.buttonC1FrameCount--;
Thread.sleep(5);
}
}catch(InterruptedException e){}
}
}
public void checkButtonC2Hover(){
//checks for mouse hovering over buttonC2
if(gl.moveX < gl.buttonC2X + 200 && gl.moveX > gl.buttonC2X){
if(gl.moveY < gl.buttonC2Y + 30 && gl.moveY > gl.buttonC2Y){
try{
while(gl.buttonC2FrameCount < 5){
gl.buttonC2FrameCount++;
Thread.sleep(5);
}
}catch(InterruptedException e){}
}else if(gl.buttonC2FrameCount >= 5){
try{
while(gl.buttonC2FrameCount != 0){
gl.buttonC2FrameCount--;
Thread.sleep(5);
}
}catch(InterruptedException e){}
}
}else if(gl.buttonC2FrameCount >= 5){
try{
while(gl.buttonC2FrameCount != 0){
gl.buttonC2FrameCount--;
Thread.sleep(5);
}
}catch(InterruptedException e){}
}
}
//Mouse event variable mutators
public void setClX(int cl){ gl.clickX = cl; }
public void setClY(int cl){ gl.clickY = cl; }
public void setMvX(int mv){ gl.moveX = mv; }
public void setMvY(int mv){ gl.moveY = mv; }
public void setEnX(int en){ gl.enterX = en; }
public void setEnY(int en){ gl.enterY = en; }
public void setExX(int ex){ gl.exitX = ex; }
public void setExY(int ex){ gl.exitY = ex; }
public void mouseDragged(MouseEvent arg0) {}
public void mouseMoved(MouseEvent e){}
public void mouseClicked(MouseEvent e) {}
public void mouseEntered(MouseEvent arg0) {}
public void mouseExited(MouseEvent arg0) {}
public void mousePressed(MouseEvent arg0) {}
public void mouseReleased(MouseEvent arg0{}
}
//Kurten
