Problem with 3ds loader

I’ve tried starfire loader for .3ds files, and I cannot see anything. Yes, it loads OK (no errors) but no image is seen.
here is my code

[quote]import java.awt.;
import com.sun.j3d.utils.geometry.
;
import javax.media.j3d.;
import javax.vecmath.
;

import java.applet.Applet;
import com.sun.j3d.utils.applet.MainFrame;

import com.sun.j3d.utils.universe.*;
import com.sun.j3d.loaders.Scene;

import java.net.URL;
import java.net.MalformedURLException;

import com.sun.j3d.loaders.ParsingErrorException;
import com.sun.j3d.loaders.IncorrectFormatException;
import java.io.FileNotFoundException;

import com.mnstarfire.loaders3d.Loader3DS;
//import com.microcrowd.loader.java3d.max3ds.Loader3DS;
//import com.mnstarfire.loaders3d.Inspector3DS;

public class load3d extends Applet
{

private Canvas3D c;

   public load3d()
	 {
	        setLayout(new BorderLayout());
          GraphicsConfiguration config =
          SimpleUniverse.getPreferredConfiguration();
          c = new Canvas3D(config);
          add("Center",c);
          SimpleUniverse u = new SimpleUniverse();
          BranchGroup scene = createSceneBranchGroup();
          u.getViewingPlatform().setNominalViewingTransform();
          u.addBranchGraph(scene);
	 }



	 protected BranchGroup createSceneBranchGroup()
   {
          BranchGroup objRoot = new BranchGroup();
    
	 
          TransformGroup objTrans1 = new TransformGroup();
          Transform3D tr = new Transform3D();
          objTrans1.getTransform( tr );
       // tr.rotX(90.0 * Math.PI / 180.0);
          tr.setScale( 0.7 );
          objTrans1.setTransform( tr );
          TransformGroup objTrans2 = new TransformGroup();
          objTrans2.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
          objTrans2.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
 
 BoundingSphere bounds = new BoundingSphere(
                                  new Point3d(0.0,0.0,0.0), 100.0);
											  
											 
          //Set up the global lights
          Color3f lColor1 = new Color3f(0.7f, 0.7f, 0.7f);
          Vector3f lDir1 = new Vector3f(1.0f, 1.0f, 1.0f);
          Color3f alColor = new Color3f(0.2f, 0.2f, 0.2f);
          AmbientLight aLgt = new AmbientLight(alColor);
          aLgt.setInfluencingBounds(bounds);
          DirectionalLight lgt1 = new DirectionalLight(lColor1, lDir1);
          lgt1.setInfluencingBounds(bounds);
          objRoot.addChild(aLgt);
          objRoot.addChild(lgt1);
			 
			  
         //load the object file

			  
            Loader3DS loader = new Loader3DS();
 loader.setFlags(Loader3DS.LOAD_ALL);
		  

             Scene scene = null;
 try{
 scene = loader.load("3Dimka_Pink_Panther_ready.3DS");
 }
 catch (Exception e)
          {
          scene = null;
          System.err.println(e);
          }
          if( scene == null )
              System.exit(1);
			

          //connect the scenegraph
          objTrans2.addChild( scene.getSceneGroup() );
          objTrans1.addChild( objTrans2 );  
          objRoot.addChild( objTrans1 );
			  
 // Set up the background
          Color3f bgColor = new Color3f(0.05f, 0.05f, 0.5f);
          Background bgNode = new Background(bgColor);
          bgNode.setApplicationBounds(bounds);
          objRoot.addChild(bgNode);

          return objRoot;
   }



	 public static void main(String[] args)
   {
	        load3d t = new load3d();				  
   }

}
[/quote]
I tried to use obj loader and it work but without the color

what should I do to get the model on screen, is it something wrong with the model if so please show me where I can get a model that works(just for the test).

Does anyone have an example that uses any of the free .3ds loaders that actually WORKS?

THANKS!

http://www.flyingguns.com uses Starfires 3DS loader successfully.

If you like, I can give further hints where it is actually used in the source tree. Look for ‘scene3d’ project as a small-scale example.