hey,
i’m currently trying to use slick-utils with my lwjgl game framework. the main reason to use slick-utils was because of its TrueType font support. after the fonts were working i used the complete slick.jar instead of just the slick-utils.jar and changed my code to work also with the slick image object. basically everything works now but there’s one litte annoyance:
sometimes grey vertical lines appear at the edges of the textures.
here’s a screenshot:

(you might have to turn up the brightness on your monitor to see it)
it sometimes appears, sometimes not, and the brightness of the lines changes from time to time. i can’t find out what causes this behaviour but that’s probably because i’m not too familiar with the openGL stuff. it might be related to the mixture of slick code and do-it-yourself LWJGL code but as i understood it should be possible to use a combination of LWJGL and slick.
does anyone have an idea what the reason could be?
thx for any feedback.
btw, here are some details about my screen and the slick library:
Thu Nov 13 13:18:01 CET 2008 INFO:Slick Build #237
Thu Nov 13 13:18:01 CET 2008 INFO:LWJGL Version: 2.0rc1
Thu Nov 13 13:18:01 CET 2008 INFO:OriginalDisplayMode: 1280 x 800 x 32 @60Hz
Thu Nov 13 13:18:01 CET 2008 INFO:TargetDisplayMode: 640 x 480 x 0 @0Hz
Thu Nov 13 13:18:01 CET 2008 INFO:Starting display 640x480
