Hi,
I’m having a problem with loading the x,y,z vertices the problem is, is that I get the vertices loaded which resemble a Cube but I keep getting a vertice in the middle of the cube that shouldnt be their ?
private float[]pointsf = { 1.000000f, -1.000000f, -1.000000f,
1.000000f, -1.000000f, 1.000000f,
-1.000000f, -1.000000f, 1.000000f,
-1.000000f, -1.000000f, -1.000000f,
1.000000f, 1.000000f, -0.999999f,
0.999999f, 1.000000f, 1.000001f,
-1.000000f, 1.000000f, 1.000000f,
-1.000000f, 1.000000f, -1.000000f };
private FloatBuffer rectVertices;
@Override
public void display(GLAutoDrawable gld )
{
// TODO Auto-generated method stub
GL2 gl = gld.getGL().getGL2();
gl.glClear( GL2.GL_COLOR_BUFFER_BIT | GL2.GL_DEPTH_BUFFER_BIT );
gl.glMatrixMode( GL2.GL_MODELVIEW );
gl.glLoadIdentity();
gl.glTranslatef( 0.0f, 0.0f, -5.0f );
gl.glRotatef( 0, 1.0f, 0.0f, 0.0f );
gl.glRotatef( 0, 0.0f, 1.0f, 0.0f );
rectVertices = GLBuffers.newDirectFloatBuffer( pointsf.length );
rectVertices.put( pointsf );
rectVertices.rewind();
gl.glVertexPointer( 3, GL2.GL_FLOAT, 0, rectVertices );
gl.glEnableClientState( GL2.GL_VERTEX_ARRAY );
gl.glNormal3f( 0,0,1 );
gl.glDrawArrays( GL2.GL_POINTS, 0, pointsf.length ); // Generate the polygon using 4 vertices.
gl.glDisableClientState( GL2.GL_VERTEX_ARRAY );
}
public void init(GLAutoDrawable gld )
{
// TODO Auto-generated method stub
GL2 gl = gld.getGL().getGL2();
glu = new GLU();
gl.glClearColor( 0.0f, 0.0f, 0.0f, 1.0f );
gl.glEnable( GL2.GL_DEPTH_TEST );
gl.glMatrixMode( GL2.GL_PROJECTION );
gl.glLoadIdentity();
glu.gluPerspective( 45.0, 500.0 / 500.0, 1.0, 500.0 );
gl.glPointSize( 5.0f );
}
I would of tried to show this in a image but cant figure out how to load the image?
[ img ]
src = “C:\Documents and Settings\Administrator\My Documents\My Pictures\pointArray.bmp”/>
[/img]