Hi guys, this is kind of a newbie OpenGL question, so please bear with me.
I’m currently fooling around with LibGDX trying some new things out and building a little 2D lander game. The lander is no problem (its basically 128 x 128 pixels), but I do have an issue with rendering a planet that is comparatively huge compared to the lander (as in, 1000+ * larger):
Edit: forgot to mention, heh, it’s 2D
The problem is that I have no idea on how to best approach this. I would guess that I could draw the planet as a circular polygon using a mipmap texture (i.e. a detailed texture when zoomed in, less detailed when zoomed out) repeated over the surface. But I’m curious as to how you guys would approach this. Any ideas would be appreciated!