When i am drawing a lot of primitives, say 100 ovals, i get a lot of
8085 calls to sun.java2d.loops.Blit$GeneralMaskBlit
and
8085 calls to sun.java2d.loops.MaskBlit
and
992 calls to sun.awt.windows.D3DBlitLoops
When i disable them
72 calls to sun.java2d.loops.MaskBlit
and
72 calls to sun.java2d.loops.Blit$GeneralMaskBlit
and
1783 calls to sun.awt.windows.D3DBlitLoops::Blit
Arent primitives drawn with hardware acceleration ?