Oh, I fully intend to move to a shading-based engine in future, I just haven’t gotten around to learning GLSL yet. (Originally, I wanted the game to be able to run on older hardware, but at this stage anything shader-incompatible is probably on a scrapheap.)
Ah, I see. Sorry for assuming! It’s looking really nice so far! Do you need resources for learning GLSL? I’m sure I could dig some up, schools very boring today
I think I have that solution working now. …But sure, I guess a few pointers on shading technique wouldn’t hurt.
I think I have that solution working now. …But sure, I guess a few pointers on shading technique wouldn’t hurt.
I am using a MacBook Air at the moment. I can give it a try on my Windows computer and let you know how things work. I would be happy to do testing for you.
Mark
I am using a MacBook Air at the moment. I can give it a try on my Windows computer and let you know how things work. I would be happy to do testing for you.
Mark
@ Kagesh: I appreciate the offer, though I should mention I’m going through some fixes to housing requirements that might cause massive housing de-evolution in the current saved-games. (So, don’t be surprised if that happens.) But sure, testing is good!
@ opiop65: Thanks for the link. I would mention that site has a very attractive format in every respect aside from the centre-justified code segments. …Ow.
@ Kagesh: I appreciate the offer, though I should mention I’m going through some fixes to housing requirements that might cause massive housing de-evolution in the current saved-games. (So, don’t be surprised if that happens.) But sure, testing is good!
@ opiop65: Thanks for the link. I would mention that site has a very attractive format in every respect aside from the centre-justified code segments. …Ow.
…That was humour, people.
I think I just need to finish up some work on the surveillance post, sickbay and aesthete structures, and then I’ll be more-or-less ready to put up something executable.
…That was humour, people.
I think I just need to finish up some work on the surveillance post, sickbay and aesthete structures, and then I’ll be more-or-less ready to put up something executable.
I just stumbled upon this over on hacker news. If I’m eventually gonna port to LibGDX/shaders for the graphics side of things, I might consider porting the logic to one of those new-fangled concurrent-execution frameworks. (Not today, mind.)
Sickbay functions seem to be working well, adding some polish/tweaks to the audit office, mining and archives. (I keep forgetting stuff I need to do. Ah, well.) Also added basic version of the holo-arcade and edifice, but I’ll probably need to polish up arcologies some more.
I just stumbled upon this over on hacker news. If I’m eventually gonna port to LibGDX/shaders for the graphics side of things, I might consider porting the logic to one of those new-fangled concurrent-execution frameworks. (Not today, mind.)
Sickbay functions seem to be working well, adding some polish/tweaks to the audit office, mining and archives. (I keep forgetting stuff I need to do. Ah, well.) Also added basic version of the holo-arcade and edifice, but I’ll probably need to polish up arcologies some more.
Well, I have good news and bad news. The good news is, the game should be just about ready to run as a standalone application- all the main structures are implemented (barring some inevitable tweaks and polishing,) the UI has been streamlined and psy powers implemented, and there’s a main menu with setup and loading options, et cetera. Bad news is, I need to get my machine serviced before I can reinstall the developer tools needs to bundle the app on OSX (which is the only platform I’d feel comfortable about releasing on for the moment.)
So, stay tuned…
I am tuned. I’ve been anticipating a full featured release of this for quite a while. Now I read you’ll start with just releasing for MacOSX. Please reconsider. Considering we all program here in Java and off the top of my head you don’t use any other libraries, is there anything you actually don’t expect to work for other OS s?
Anyway, mostly I’m just posting so you don’t get hit by the “no more than N uninterrupted posts by the same person” rule. But seriously, the above and I am looking forward to this.
The problem is that, although the java code itself should naturally be cross-platform, I’m apparently not making very efficient use of certain OpenGL features, and in ways that become very visible under windows drivers. This is a problem that I certainly intend to address, but it will take time, so I won’t be releasing on windows immediately. (According to Kerai, it runs okay on Linux though, so that might be a nearer-term option.)
Thanks for the feedback anyways.
Well, I have good news and bad news. The good news is, the game should be just about ready to run as a standalone application- all the main structures are implemented (barring some inevitable tweaks and polishing,) the UI has been streamlined and psy powers implemented, and there’s a main menu with setup and loading options, et cetera. Bad news is, I need to get my machine serviced before I can reinstall the developer tools needs to bundle the app on OSX (which is the only platform I’d feel comfortable about releasing on for the moment.)
So, stay tuned…
I am tuned. I’ve been anticipating a full featured release of this for quite a while. Now I read you’ll start with just releasing for MacOSX. Please reconsider. Considering we all program here in Java and off the top of my head you don’t use any other libraries, is there anything you actually don’t expect to work for other OS s?
Anyway, mostly I’m just posting so you don’t get hit by the “no more than N uninterrupted posts by the same person” rule. But seriously, the above and I am looking forward to this.
The problem is that, although the java code itself should naturally be cross-platform, I’m apparently not making very efficient use of certain OpenGL features, and in ways that become very visible under windows drivers. This is a problem that I certainly intend to address, but it will take time, so I won’t be releasing on windows immediately. (According to Kerai, it runs okay on Linux though, so that might be a nearer-term option.)
Thanks for the feedback anyways.