EDIT: I only just realised I could modify this post- a lot of the art has been substantially modified by now, and the actual game engine is much more mature. Youtube vid and github codebase here-
I’ll clean this up more later.
http://img535.imageshack.us/img535/6034/bastionx.png
Bastion
Part palace, part fortress, part centre of administration. Houses the governing family of the fief, visiting diplomats, and a cadre of veteran soldiers, technicians, and auditors.
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Artificer’s Foundry
Blacksmith-equivalent. Furnishes weapons, armour, parts and circuitry from ores and plastics. Also pollutes. Needed to build/supervise Reactors, Shipyards or Excavation Sites.
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Ecologist’s Conservatory
Used to capture, study, and modify native or introduced species, in order to enhance agricultural output, foment symbiosis, or prevent runaway growth. Needed to construct Botanical Stations, Flesh Stills, Former Plants or Solar Arrays.
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Cantina
You will nowhere find a more wretched hive, etc. Provides low-grade entertainment and a ready supply of soma. Tends to attract the criminal underclasses, such as runners and mercenaries.
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Culture Vats
Used to brew up medicine, soma, and, if need be, basic foodstuffs. Takes up less space than farms, but increases pollution and power consumption.
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Excavation Site
Used to extract ores from the local terrain, either via strip mining, underground shafts, or mantle drilling. Occasionally, excavators can uncover rare and powerful artifacts (and/or robotic guardians best left undisturbed.) Generates significant pollution.
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Fabricator
Weaves plastics and finery from foodstuffs (carbs, protein, greens) or ores.
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Reactor
Converts ores into power and fuel rods. Essential to constructing Field Projectors, Former Plants or an Atomic Fane, but generates significant waste/pollution.
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Field Projector
Erects a defensive shield around a given sector to ward off enemy bombardment, and/or (on marginal worlds,) a containment field to minimise loss of atmosphere. Advanced infrastructure may even permit cloaking.
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House Garrison
Extends the administrative and military functions of the Bastion, including emergency quarters for base personnel.
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Botanical Station
Used to promote farming/aquaculture/forestry, both as a food source (carbs and greens) and to advance terraforming.
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Physician’s Clinic
Provides healthcare to the local populace, given an adequate supply of medicine and/or spices, and keeps the dead in cold storage for dissection and possible revival. (Lax security protocols may lead an epidemic of Infected instead.) Needed to construct a House Archives, Culture Vats, Detention Facility or Minder’s Creche.
http://img828.imageshack.us/img828/9839/plazau.png
P.L.A.Z.A
Short for Personnel Life-support Administration Zone Access. A sort of ‘town square/fountain’ combination, also helping to recycle waste/water and provide beautification.
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Pleasure Dome
In Xanadu did Kubla Khan, etc. A place for upper-class citizens to go and unwind. (Think Star Trek’s Risa crossed with the Companion training house from Firefly.)
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Press Office
Generates prolefeed to keep your populace happy, loyal and intellectually sedated. Can also print a limited amount of physical credits, but that won’t endear you with the Senate.
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Stock Exchange
A shopping centre for upper class goods- greens, protein, spices, plastics. Allows development- and taxation- of higher tiers of housing nearby.
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Supply Depot
Permits requisition of basic goods- carbs, fuel rods, parts and medicine. Needed for offworld or long-distance trade.
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Surveyor’s Redoubt
A cheaply-built and easily relocated ‘camp’ for the benefit of those brave souls which patrol your borders and map the landscape. Camouflaged to avoid detection.
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Vault Entrance
Provides access to your underground vault system, acting as an emergency shelter, long-term storage facility, source of basic power and life support, and light transport system. Poorly-maintained vault infrastrucure can become home to giant roaches and nasty alien critters.
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Atomic Fane
The Bomb giveth, and the Bomb taketh away. Used to help maintain the delicate balance of power between feuding houses, and often an object of superstitious reverence.
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Flesh Still
Used to extract water, protein and spices from the dessicated corpses of animals and/or the recently dead. Often takes on a ritual significance within impoverished communities.
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Sandpanner
Used to extract small amounts of ores, greens and/or spices from normally unbuildable terrain- deserts, seas and even the open atmosphere. Needs power, but won’t pollute.
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Field Quarters
Emergency shelter for base personnel or operations in the field.
I have some actual working code for this project, but it’s undergoing significant overhaul at the moment, so it may be another while before I can provide a working demo, and only a fraction of the above has actually been implemented to date. So no public demo for now. Sorry.
Like the title says, this is my effort at creating a sci-fi citybuilder, loosely based on, among many many other things, Dune, the Foundation series, and one of my personal favourite video games, Majesty, though at present it perhaps owes more to the Impressions lineage. The setting is a vaguely post-apocalyptic space opera affair, mostly focused on politics and with a low level of non-human involvement.
So, for the present, here’s a rundown on various in-game structures. (More to follow, as and when I get around to them.)