Sorry for the long interim between replies, but I had my machine in for servicing and it took me a while to get back up to speed.
I’m probably going to simplify the UI for the sake of the upcoming demo, but Missions functionality has been implemented for exploration and combat, along with fog of war and building construction, basic recreational and medic-treatment behaviours are up and running, and I’m currently smoothing out the bugs in upgrades/research and citizen recruitment.
I do have a couple of technical questions to ask, if anyone’s willing to help. The first is that I’ve run into problems running the game on different or older platforms (under Windows XP on Boot Camp, for instance, the game slows to a crawl and transparent sprites turn black. Since it’s the exact same hardware that I use under OSX, I can only assume this is some kind of driver problem. My old desktop G4 runs faster, though differences in byte order seem to be messing with some of my alpha-testing.)
Secondly, what are the better options for creating a stand-alone executable out of a bunch of class files and LWJGL jars?
Thanks in advance.