Images for the various Schools- Shaper, Logician, Initiate, Collective, Spacer and Symbiote.
The three non-human Preserves- Changelings, Krech and Jovians.
Yeah… as it turns out, that long, rambling checklist has been an absolute doozy. On the other hand, I’ve actually gotten farther than I expected with the artwork!
I’ve actually hit something of a crisis of confidence on this project. I’ve realised that one of the basic problems I’ve had with furthering progress with this game was that some of my goals here are contradictory. On the one hand, I want a game that deals with large-scale geopolitical tensions, dynastic histories and terraforming efforts, and on the other hand, I want an economic micro-simulation of day-to-day affairs within a particular village-or-town-sized colonial settlement. I should probably have realised this from day one, but the scales here basically do not fit eachother, and something needs to be cut.
I can either make a game about the latter using my existing, and heavy, investment in 2d-isometric artwork and graphics pipeline, or I can start over from scratch and make a game in the style of Crusader Kings that will actually address the former large-scale themes (and might simplify the AI implementation.)
A very basic version of the latter, I can probably kick together in a matter of weeks. It won’t look pretty, and will have the barest minimum of content even if I recycle assets from other games, but it will be enough to get feedback on. By contrast, the art and models I’ve done for the SF game are much more extensive and professional-looking, and I could spit out something loosely comparable to, say, Caesar 3 within a few months.
So, I’m kind of in two minds here, and I would welcome any feedback, advice or suggestions that people have on the subject of what kind of game they’d like to see, and/or what features are most important to them. Thoughts?