PowerBook issues eta?

Im working on a fairly large project based on jogl (www.poxnora.com) which is about to go into open beta.

I was perviously using release 1.1.1, with a good amount of success. Since the project only uses a very distinct set of what makes up jogl, I am able to get away with alot.

I recently started getting reports from some people about having issues with some ATI cards and other oddies with people running on linux.

After reading through the forums I found that most of these issues have been resolved with updates to JOGL itself, and I decided to try to use beta5.

However I seem to get some really odd problems when it comes to binding textures at different times, and only mac PowerBooks. I get proper IDs when I bind textures, but they dont seem to actually bind~ (G4 PowerBooks are the machine of choice at my office, so its a pretty big roadblock~)

I saw on the inital post that you said there were some known issues with powerbooks. Im going to have to revert to 1.1.1 for the time being, but could you tell me what the known issues are with PowerBooks?

There are no known issues with Powerbooks with the current JOGL build. All of the JOGL demos have been tested on both the G4 Powerbooks in Apple’s Compatibility Lab and nearly all of them run properly, modulo some which seem to have driver-level issues with higher-end functionality like floating-point framebuffers. They have also been tested on the new MacBook Pro machines and generally run well and fast.

Edit: the above having been said, if you can provide us a small, distilled test case for any problems you’re having we’ll look into it. If you aren’t already I would suggest you try using the TextureIO classes in JOGL which abstract away many common patterns of loading and binding OpenGL textures.