Possible silly question

I have just download lwjgl but havent reviewed the docs yet. I have seen a lot of 2d/awt with lwjgl, etc…

Is this meant to be a 3d library or an anything library? 2d game, 3d game, text with some extra graphics game, etc…

Alien Flux is sweet, but these days you dont know if something is 2d, 2.5d or 3d overhead view…
M

Its meant to be a game library, with everything you need to create a game: graphics, sound, input, HiRes timer, fullscreen.

It uses Opengl for graphics, so it’s mostly meant for 3d graphics. Although you can ofcourse use opengl to make 2d games.

Which is pretty much exactly what AlienFlux did. It’s also the approach I’m taking to my games programming…

Speaking of which, less talk, more code…

great! Guess it’s time ti dig in and check it out. Want to make a large background, top down view of centered spaceship. Fly around the allowed space to find palnets, other ships and starbases. Then fly into a portal/gate and warp to next sector. Just trying to find the best way to make the scrolling background(mostly dots for satrs with the above mentioned components. ) Want to eventually do multiplayer with it.

Standard advice template #1

Start with Pacman.
Then write scrolly game.
Then write multiplayer game.
Or you are 100% guaranteed failure based on statistical observation.

Cas :slight_smile:

yup

done those and then some…

just tyring to fing the best scroller for this next game. I have an iso and a square tile system working pretty well. Now reviewing some of the apis out there to see if there is something smoother, better, etc…for the type of movement I want.

I had a 2d mutliplayer applet with 600+ good players(avg 10-12 online simultaneously) Now I want to do a complete rewrite and improve it.

My 3d Multiplayer game, CubeWars, is coming along nicely with the incredible help of gregory pierce in the 3d forums.