Hi,
I have a request for my game to be available to mac.
I am using LWJGL and slick as libraries.
To make an executable for windows I use jarsplice to make a fat jar and a widows executable.
In jarsplice I have to select the necesary jar files plus all the native files of the libraries.
So my question is, if I just select the natives for mac instead of the windows natives and then create a .app in jarsplice, will it be able to run on mac?
I don’t own or don’t know anyone who has a mac so I cant test this myself.
Any ideas?