Porting LWJGL to ARM Linux (with OpenGL 2 ES support)

Well, I wanted to speak about this on the LWJGL forum but I can register to the forum (I never get the activation email).

Since OpenGL 4.1 is out, is it planed to support OpenGL 2 ES in LWJGL ?
Is it planed to do a ARM port ? (I don’t think so) If I want to port it, where should I start ? (I’m really a newbee about this so be really clear :P)

An ARM port of LWJGL already exists, with proper ES 2.0 support + extensions, etc. There’s an NDA involved though so I can’t share details yet. Expect news on this by the end of September.

I’m not sure when or if the official LWJGL will support OpenGL ES. It is certainly not something you can easily hook up to the existing code without serious refactoring.

When you can, don’t hesitate to do so :wink:

I will try to make run Java2D game and the pandora SDK until then.

My pandora is still under repair :’(… But is there any news ? ;D

There should be news early next week.

:o two hit spasi super combo ! (both OpenCL and ES)

Any news about the port?

I’m afraid not.

Sorry to raise a dead (post).

I send back my Pandora to repair (4 month ago >:() and I just get it back… It seems that the port is not mush advance.
I really want to run some java game on it. Is there anything I can do ?

OpenGL ES support has been added to LWJGL. It lives in a separate branch for now (until it receives enough testing), so you’ll have to checkout and build on your own. Details here.

Sorry for the long delay on making this happen.