Porting JOGL to J2ME

Hi,

I am wondering if someone has already done that? If not is it straightforward to do so and what would be the obstacles?

thanks
-aaron

No, and its not straightforward because of the way JOGL is written. To clarify this more, you absolutely won’t get this in raw J2ME. What you’d need is something that generates OpenGL ES compliant code - which you won’t get from JOGL in its current condition, though after GDC I’m sure that situation will change.