I use the TextureLoader from here in my game,
I need textures for my sprite but at the same time use
GL11.glPushMatrix();
GL11.glColor3f((float) color.getRed() / 255,
(float) color.getGreen() / 255, (float) color.getBlue() / 255);
GL11.glBegin(GL11.GL_LINES);
GL11.glVertex2d(points[i][j].getX(), points[i][j].getY());
GL11.glVertex2d(points[i][j + 1].getX(), points[i][j + 1]
.getY());
GL11.glEnd();
GL11.glPopMatrix();
to draw my background. As soon as I turn off the loading of the Textures, the background lines
are drawn in the color I want it too. But when a texture is loaded, it draws it in every time.
So how to change that?
