"Pokemon Style" RPG & In-Game Editor [open source]

Pokémon © is a trademark of Nintendo:
http://www.pokemon.com/us/legal/

I needed break from 3D stuff so I spent a day making this little Java2D application. Some features aren’t perfect, but I will be wrapping it up here soon. Hopefully this helps some beginners :slight_smile:

Direct image URL: http://i.imgur.com/ZQrjbPT.png

“Features” include smooth movement / animation system, tile / clipping editor in-game, sort of attachable gear… other small things. Project is ready to go just add it to your preferred IDE and run the Engine class

Controls:

  • wasd/arrow keys = walk around (if no editor mode is opened, left click a tile to fast travel)
  • Press T for tile editor (left click a tile to texture it, also keys 1-3 = different tiles)
  • Press C for clipping editor (left click a tile to toggle clipping)
  • Press H to equip a red partyhat
  • Press G to toggle the region grid
  • Press B to toggle bicycle
  • Right click to place a shrub

The sprites are all public domain as far as I know (although they’re probably only Pokemon sprites that have been tweaked), and the partyhat is made by me (also public domain)

http://uppit.com/3cm6cjsonec0/Low_Expectations_2D.zip

Suggested features welcome? If I have energy I’ll add simple particles and more attachable gear. Maybe 2 player mode…

Hi

Pokémon © is a trademark of Nintendo:
http://www.pokemon.com/us/legal/

Oops. I changed to “Pokemon Style”, kudos. I was quick to post the thread :-X I’ve also edited the context of the first post.

In an effort to learn pure lwjgl I have started to remake this game without using any wrappers…
Progress is consistent, but it’s also a taking me longer to do this time around than it did with Java2D :stuck_out_tongue:

Update: I ported the region loading code. Next is in-game editing, and player animations… Then I’ll be on a short hiatus while I produce massive amounts of legal textures (entities, armour, weapons, tiles, etc).

Going to be adding netty networking here soon and implement mulit-player ( although that version probably wont be open source as I would actually enjoy hosting it ;D )

Why not looking at opengameart.org?

Making pretty good progress with the LWJGL rebuild! Unfortunately the time per day I can invest in this project is minimal, but slow and steady has always been the best route for me.

I have been collecting public domain resources from that website for the past few years, but for a long term project I would like some consistency and have produced a few pixel art samples and been playing around seeing what I like best.

The link to the download is broken :’(

Strange, maybe it was a problem with uppit.com, because I just checked and it was fine for me.

This project has been released open source on my personal website, rebuilt using LWJGL. I would like this thread closed and locked / archived please as there will no longer be updates :smiley: