PointSound question

All

 I am trying to add sounds to my game and the behavior is strange at best.   Some of my sounds will play when I add them to the scene but in some cases the sound only plays when I rotate the scene...wierd.   Does anyone know which if any ofg the bounds assoicated with a sound are currently active.  I notice the sound examples don; set any bounds so I am wondering if they function or not.

I assumed that a PointSound like a PointLight radiate in a sphere and I should hear it if I am facing it or not…is this a correct assumption?? ???

I found strange problems with PointSound too (similar to what you are getting)
I went and used FMOD for my sound support instead of what Xith supplies (using JOAL I belive?).

Main FMOD site - http://www.fmod.org/
Java version - http://topresult.tomato.co.uk/~jerome/

It works a treat the API is simple (the Java version is a wrapper around the C function calls, so it’s not OO) and it has plenty of features.

sorry my topresult server is down at the moment- some
muppet at the office has unpluged it :frowning: should be up
monday- just im not in the UK so i can just turn it on.

there is also the LWJGL FMOD thats abit better. And
a more Java one for MacOSX and Windows is in the
works this end.

so we should have audio sorted soon :slight_smile: