Hello,
I have looked through the code of Xith3D and there is no support for point sprites (GL_ARB_point_sprite).
What is the best place to implement this ? Probably in the PointAttributes class. This would add no new class and all needed information is available (only the texture and vertex coordinates are needed).
The only question is when must point sprites be rendered - probably in the transparent rendering pass. This can be done by simply setting a TransparencyAttributes with BLENDED and a value of 0.
Is someone already working on this ?
