Hey guys! Tumma Digital is back!
I finally got off from my army conscription thing and it’s time for some game development, at last.
Pocket Rogue is a new project we’ve been working on. (still a wip name)
It’s a “coffee break” roguelike for Android that focuses on simplicity, both in terms of UX and gameplay elements.
It’s key element is adventuring on one or two rooms at a time instead of laying out the whole dungeon at once.
We’ve planned releasing the thing in summer, but who knows. This time I don’t want to set any finite deadlines.
Here’s a couple of very wip screenshots from the current version. We’ve most of the basic functionality working so far.
As usual, I’m developing this with Java and LibGDX.
The art is also just temporary. We might go with that style of characters though.
http://i.imgur.com/O831AL6.png
http://i.imgur.com/qoukCfY.png
I’ve thought of “recruiting” someone from /r/gameDevClassifieds to help with GFX and/or game design. Probably not though. :yawn: