sweet…
im was wondering if anyone nos how i can change the transparency of a png texture without it messing up the png’s transparency it has in the first place?
i see in JCD particle demo that if i put zbuffing on/true the textures transparancy nolonger works, it see the transparency appearance setting override the textures.
is there a workaround for this? i would like the keep the transparency that the texture has, and then dynamicly change the none transparent areas of the texture with the appearances settings for transpareny.
need things to fade away when they are distroyed. or the camera come in close proximaty of an object.