I’m trying to use the PNG loader example in HWShadowmapsSimple.java and my textures are loading upside down and backwards. I’m not real familiar with the PNG format so I don’t know if it’s normally a bottom-up rather than top-down format.
I can’t run the HWShadowmapsSimple example as I only have a GeForce2 card. But as my textures have text, it became really obvious that something is seriously wrong.
Or is there something with ImageIO that needs to be set to load the image correctly?