Please test and give feeback

I have recently been working on a good ol’ tetris game. I have gotten to a point where I think it needs to be tested by a broader audience than just my roommate and I… :slight_smile: So I would appreciate any feedback/comments/suggestion. Thanks a head of time.

born2snipe

Sorry about not setting it up for webstart. When ever I try to do it, it never works ???, but I know a JAR will :stuck_out_tongue:

http://www.codeclub.org/downloads/executables/jt.jar

dur…I neglected to give the controls ::).

Up - rotate
Left - move left
Right - move right
Down - move down

I like it its a nice smooth implementation. Easy controls, and interface. Thought about sounds at all?

yes I have, I just haven’t found the right sound bits for me to use yet. Thanks for the comment.

Works without any problems under my apple system (see spec below).

A multi-scene game would be nice - one which has a welcome and options screen, a highscore screen, credits, preferences/options e.g. choice of difficulty level to start at.

System: Mac OS X 10.3.4, Java 1.4.2_04

clean

-Game freeze when the game is over and i try to make a new game
-the mini icon of the application in the taskbar (the stuff with text and icon to select an application)flicker under windows 98 se i never notices that with another java application. It has probably nothing to do with you game so you’d better not take care of this
-I would a prefere colors assigned to shape instead of random colors
-it’s not always possible to rotate the object, for instance when a piece is next to a border or just appeared.

I had the same problem with the game freezing when trying to start a second game. The only piece that I couldn’t rotate at the edge was the long one (4 bricks in a line). This happens when it’s flat against the side on the left or right and one block in from the left.

Other than that it’s a good implementation and runs smoothly. I like the ‘classic’ controls.

Sys: JRE1.4.2_05, W2k

Works well and smooth. It would be of interest to add features that add value to the game other than just tetris like animations according to session status: reached milstones, level completed, game over, bad performance, etc… Also a modified gameplay would be cool too. Take monkey trouble for example where coconut introduces variations in the game .

Good work.

Worked fine for me as well. Nice animation. Good job on the fade effect when the blocks disappear.

Sound would make it nicer.

Keep up the good work.

Thank you for your suggestions and comments they have been very helpful. Here are some changes I have made:

** FIXED **

  • added the ability for the user to change the controls to their liking

http://www.codeclub.org/downloads/executables/jt.jar

I have added the ability for the user to map the mouse buttons and wheel to the controls of the game. Let me know what u think of this idea? Especially since the mouse cursor MUST be over the frame in order to capture the events. Thank you for the comments/suggestions.

Nice implementation. I missed the option to drop a tile immediately (usually done via space or VK_DOWN). This potentially adds a lot of speed to the game.

What problems do you have with Webstart? Does the creation of the webstartable file / JNLP not work, or does the actual webstarting not work once the files are on the server?

One issue may be that your server is not configured to send the correct MIME type for JNLP files.

The ‘drop’ control is not implemented :slight_smile:

Thank you for the comments/suggestions.

oops, tryin to type to fast and made a typo. Last post should say, “I have NOW implemented the ‘drop’ control.” Sorry about that. :stuck_out_tongue:

That was fast - thanks! Feels much better.