Please help!!!

I have been given a project to learn lwjgl and openGL and OpenAL, and to make a graphically updated version of space invaders. Having played with the example code on the lwjgl website i noticed that the graphics look bad no matter what i do to the gif images.
I am looking to make the graphics as good as possible but not too complicated as i am new to all of this, i do know java however.
As you lot know more than me about all this can you tell me if the best i would get it looking is by making it in 3d but viewing it from a fixed angle, just so it looks better, still got to actually play 2d you see. Is the best way to do this by using 3ds images (3d models) off a website and loading them in using a texture loader of some sort.
I don’t really know where to start you see but if i get it to look and play well my uni will start teaching it in the modules which will be really good!
Any replies will be greatly appreciated, basically as i dont know what you can and cant do with opengl and lwjgl, i would like it if someone experienced can just give me the best options.
Thanks everyone, this is my first post but hopefully it won’t be my last ay! :slight_smile:
ps would jogl be better, i have just found out that if i had to i could use that instead to do this

There’s no reason for 2D necessarily looking worse than 3D. Take a look at this, for example.

Maybe you’d better post a screenshot so we can get a better idea of why you’re not happy with your work so far?

I have no screenshot yet, haven’t started :frowning:
i need to do it in 3d because i need to change the perspective, its more of a graphics project than a game project i guess.
I was just wondering if i use a 3ds model loader if that would be the best way or should i use code that loads it in as triangles?
also after thinking about it, it seems that the collision detection might be a probelm as its not 3d, i cant really detect for an area around it because it will look like a hit when really it isnt with some models
please keep replying as i need your help

hi i’m having trouble getting the following code to compile:-
http://games.swizel-studios.com/tutorials/beta/src/beta_0.3.zip
i’m trying to get to grips with the 3ds loader so that i can have a play at loading in the models and getting them to move around.
i am using the latest lwjgl by the way 0.92 i think it is
cheers