I am fairly new to Java and after studying most of the basics I started making a 2D state change game with the help of online tutorials, the game is a simple car racing game with a overhead view kind of like pokemon, with simple left right forward backward and diagonal movements. I have got everything I need and have written most of the code but am stuck with collisions. I understand the basic concept of setting up collisions (or at least I think I do) and the way I have seen it done in the past is you set a rectangle around the car and a rectangle around the object on the map and set an if statement saying if intersects change direction to - or something similar to that, but am having trouble putting this into my code and am hoping some of the more experienced users could help me out, the code for my game is shown below, I have not posted things like the menu class and the main class just because it would overcrowd things, but if needed please tell me.
The collision I want to set is a rectangle at coordinates:
Top left: -115, -100
Top right: -360, -100
Bottom right: -360, -280
Bottom left: -115, -280
and the rectangle of my car which is a 40x40 image.
I would just like this one collision to be explained to me or shown to me in my code and I will be able to set all the others on my own with the knowledge I gain from this one.
package javagame;
import org.newdawn.slick.*;
import org.newdawn.slick.state.*;
public class Play extends BasicGameState{
Animation bucky, movingUp, movingDown, movingLeft, movingRight, movingBL, movingBR, movingFL, movingFR;
Image worldMap;
boolean quit = false;//gives user to quit the game
int[] duration = {200, 200};//how long frame stays up for
float buckyPositionX = 0;
float buckyPositionY = 0;
float shiftX = buckyPositionX + 320;//keeps user in the middle of the screem
float shiftY = buckyPositionY + 160;//the numbers are half of the screen size
public Play(int state){
}
public void init(GameContainer gc, StateBasedGame sbg) throws SlickException{
worldMap = new Image("res/world.png");
Image[] walkUp = {new Image("res/b.png"), new Image("res/b.png")}; //these are the images to be used in the "walkUp" animation
Image[] walkDown = {new Image("res/f.png"), new Image("res/f.png")};
Image[] walkLeft = {new Image("res/l.png"), new Image("res/l.png")};
Image[] walkRight = {new Image("res/r.png"), new Image("res/r.png")};
Image[] walkBL = {new Image("res/bl.png"), new Image("res/bl.png")};
Image[] walkBR = {new Image("res/br.png"), new Image("res/br.png")};
Image[] walkFL = {new Image("res/fl.png"), new Image("res/fl.png")};
Image[] walkFR = {new Image("res/fr.png"), new Image("res/fr.png")};
movingUp = new Animation(walkUp, duration, false);
movingDown = new Animation(walkDown, duration, false);
movingLeft = new Animation(walkLeft, duration, false);
movingRight = new Animation(walkRight, duration, false);
movingBL = new Animation(walkBL, duration, false);
movingBR = new Animation(walkBR, duration, false);
movingFL = new Animation(walkFL, duration, false);
movingFR = new Animation(walkFR, duration, false);
bucky = movingDown;//facing screen initially on startup
}
public void render(GameContainer gc, StateBasedGame sbg, Graphics g) throws SlickException{
worldMap.draw(buckyPositionX, buckyPositionY);//position 0,0
bucky.draw(shiftX, shiftY);//makes him appear at center of map
g.drawString("Suraj's X: "+buckyPositionX+"\nSuraj's Y: "+buckyPositionY,400,20);//tells us the position
if(quit==true){
g.drawString("Resume(R)", 250, 100);
g.drawString("Main(M)", 250, 150);
g.drawString("Quit Game(Q)", 250, 200);
if(quit==false){
g.clear();//wipe off everything from screen
}
}
}
public void update(GameContainer gc, StateBasedGame sbg, int delta)throws SlickException{
Input input = gc.getInput();
//up
if(input.isKeyDown(Input.KEY_UP)){
bucky = movingUp;//changes the image to his back
buckyPositionY += 10;;//increase the Y coordinates of bucky (move him up)
if(buckyPositionY>162){//if I reach the top
buckyPositionY -= 10;//stops any further movement in that direction
}
}
//down
if(input.isKeyDown(Input.KEY_DOWN)){
bucky = movingDown;
buckyPositionY -= 10;
if(buckyPositionY<-600){
buckyPositionY += 10;//basically change the direction if + make -
}}
//left
if(input.isKeyDown(Input.KEY_LEFT)){
bucky = movingLeft;
buckyPositionX += 10;
if(buckyPositionX>324){
buckyPositionX -= 10;//delta * .1f
}}
//right
if(input.isKeyDown(Input.KEY_RIGHT)){
bucky = movingRight;
buckyPositionX -= 10;
if(buckyPositionX<-840){
buckyPositionX += 10;
}}
//2 key combos start here
if(input.isKeyDown(Input.KEY_RIGHT) && input.isKeyDown(Input.KEY_UP)){
bucky = movingBR;
buckyPositionX -= delta * .1f;
if(buckyPositionX<-840){
buckyPositionX += delta * .1f;
if(buckyPositionY>162){
buckyPositionY -= delta * .1f;
}}}
if(input.isKeyDown(Input.KEY_LEFT) && input.isKeyDown(Input.KEY_UP)){
bucky = movingBL;
buckyPositionX -= delta * .1f;
if(buckyPositionX>324){
buckyPositionX -= delta * .1f;
if(buckyPositionY>162){
buckyPositionY -= delta * .1f;
}}}
if(input.isKeyDown(Input.KEY_RIGHT) && input.isKeyDown(Input.KEY_DOWN)){
bucky = movingFR;
buckyPositionX -= delta * .1f;
if(buckyPositionY<-600){
buckyPositionY += delta * .1f;
if(buckyPositionX<-840){
buckyPositionX += delta * .1f;
}}}
if(input.isKeyDown(Input.KEY_LEFT) && input.isKeyDown(Input.KEY_DOWN)){
bucky = movingFL;
buckyPositionX -= delta * .1f;
if(buckyPositionY<-600){
buckyPositionY += delta * .1f;
if(buckyPositionX>324){
buckyPositionX -= delta * .1f;
}}}
//escape
if(input.isKeyDown(Input.KEY_ESCAPE)){
quit=true;
}
//when the menu is up
if(quit==true){//is the menu on the screen
if(input.isKeyDown(Input.KEY_R)){
quit = false;//resumes the game, makes menu dissapear
}
if(input.isKeyDown(Input.KEY_M)){
sbg.enterState(0);//takes you to the main menu
}
if(input.isKeyDown(Input.KEY_Q)){
System.exit(0);//quits the game
}
}
}
public int getID(){
return 1;
}
}
Thank you for your help in advance.