It’s a long time since i last posted in this forum, but now i have picked up java game programming again and are updating my engine.
This means i want to rewrite my audio-playback funtionallity. I have previously tried using plain Java Sound and OpenAL.
Java Sound seemed incredible unstable (i even got a Segfault once! And my problems was easily reproducible).
If i recall corretly OpenAL seemed straightforward, but relied on Java Sound, a dangerous ingredient you might say
So I decided to make a short list of my requirements and was hoping you guys could help me out. Here goes:
- Independence of Java Sound
- Signed by trusted source (for use in sandboxed Java Web Start)
- Fairly fast, should allow multiple sounds to be processed at the same time.
- Support for compressed audio, if possible (otherwise I will write/find a compression algorithm elsewhere)
If you don’t know of a library that fits my requirements, i’d like to know which doesn’t and why.
Thanks for taking the time to read my problem, I really hope you guys can help me out.