please help jni problem

I get this no matter what i do…
im using the precomiple jars from june 17 ( off memmory )


java.lang.UnsatisfiedLinkError: no jogl in java.library.path[/glow]
        at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1491)
        at java.lang.Runtime.loadLibrary0(Runtime.java:788)
        at java.lang.System.loadLibrary(System.java:834)
        at net.java.games.jogl.impl.NativeLibLoader.<clinit>(NativeLibLoader.java:45)
        at net.java.games.jogl.impl.GLContext.<clinit>(GLContext.java:50)
        at net.java.games.jogl.impl.windows.WindowsGLContextFactory.createGLContext(WindowsGLContextFactory.java:51)
        at net.java.games.jogl.GLCanvas.<init>(GLCanvas.java:66)
        at net.java.games.jogl.GLDrawableFactory.createGLCanvas(GLDrawableFactory.java:94)
        at net.java.games.jogl.GLDrawableFactory.createGLCanvas(GLDrawableFactory.java:80)
        at Gears.main(Gears.java:24)
Exception in thread "main" 

The easiest thing to do is take the jogl.dll and stick it in C:\Windows\system32 (or C:\winnt\System32 for Win2K/NT, for Win9x I dunno).

Keep in mind this is just quick and easy, and gets you developing, when it comes time to ship your game, this problem will reemerge.

I got it working… glitch was on my end…

any advice on a good place to start… im a pretty seasoned java programer but im new to open gl and the jogl api in general.

Thanks,
J

For starting with JOGL check out gregorypierce’s posts in this forum. For OpenGL tutorials check out nehe.gamdev.net and www.gametutorials.com. That should get you started.

I recommend the OpenGL Programming Guide (aka “the red book”). I found it a little more digestable than most online tutorials. It’s also nice that it’s platform independent, almost all online tutorials are bogged down with Win32 crap. Despite being official and all, it’s a smooth read. You can find older editions of it up online (which are perfectly fine for getting started with).