- How far into the game did you get the first time you played it?
Not very far I guess. Level 2.
- Did you get improved weaponry or shield?
No.
- How quickly (if you did) did you loose interest in the game? Did you get stuck?
After 2 minutes.
Ok. I know that kind of response won’t help you much therefore I’ll take the route of suggesions
[1]It’s nice that there is horizontal scrolling. However it kicks in too lately. It happens often that you fly directly into an enemy or a bullet wich was just off screen. Imagine a jump n run would behave that way… you would run all the time into enemys.
[2]The bullets need to be brighter. Take a look at the popular shoot’em ups… also players are used to avoid that bright green, blue or red shaded bullets. It’s very important that you can instantly tell (w/o thinking) what you can shoot down and what you have to dodge.
[3]Width/Height aren’t perfect for the scroll direction. Since your game isn’t fullscreen there is no reason to use a horizontal resolution (at least not for technological reasons).
[4]The strafe speed doesn’t feel right. If you take the screen width into consideration it just needs to be way faster. For example the speed would be about perfect if width and height would be the other way 'round.
[5]Autofire is necessary for keyboard controls. Quick tabbing is really tiresome especially if it’s a huge heavy key like space. Tabbing space is also kinda noisy ;). Well, you can also take the route in between - burst fire (eg pressing once=firing 4 times). There is also another option wich is between burst and autofire, but it’s hard to explain (eg a maximum of two “burst chains” can intersect - if that makes sense).
[6]Please take webstart into consideration. Applet->Application (hybrid) isn’t a big problem and webstart itself is pretty easy (if you just take an existing jnlp file and edit it hehe). For any questions that might arise - this forum is the perfect place to ask
Oh and welcome to the board.
Btw don’t take all of my suggestions too serious. They are all “IMO” thingies and therefore reflect only the kind of games wich I like (multiple task theory/zoning by brain overload - that is)