Playing with car physic & 3DzzD Update 11

[quote]I’d like the car brighter and the steering looser…
[/quote]
car is now brighter, about steering I am no sure,it is already quite hard to drive no ?

[quote]The only problem I could find is that once when I hit a create at fast speed the car got all glitchy
[/quote]
yup I saw that too (physic engine problem), I will update that when I will disable car flip-flop drive.

[quote]Also whats stopping anyone from driving on the grass then the track? I don’t see the grass slowing the car down atm.
[/quote]
the grass dont slow the car for now but you have to compensate the slope, what about to make the grass sllicky ?

[quote]i thought the wheels were funny
[/quote]
damn man! you break my car

some few updates on last version ( update 8 ):
camera is again closer to the car than previous one
some artwork on the car (textured & a little bigger)

http://demo.dzzd.net/ROAD8/

ROAD8 level updated, finally holes have been removed

any idea to make things funnier ?

Brighter car’s much better!

I would like a ‘flip me back upright’ key - space bar maybe?

Funnier? Erm… Oil slicks that spin you round? Exploding boxes? Hedgehogs that make you jump?
Check out Crash Bandicoot for ideas!

Yes now I can always see the car. To make things funnier I say make the track more crazy. Huge jumps, crazy corners, driving in a pipe, track splits up, dead ends, tunnel maze, etc…

I reckon guns/rockets/mines would be the best. That’s why mario kart was so cool.

The applet worked well on my computer. I agree that a flip-back-over button is needed, and maybe a few less jumps at the very start.

By the way, this wierd bug happened to me where one of the car’s wheels was stuck under the ground?! It happened after I was driving around for a while upside-down

[quote]I agree that a flip-back-over button is needed
[/quote]
you are all right this will be the next update

[quote]happened to me where one of the car’s wheels was stuck under the ground?!
[/quote]
thanks, if you hardly hit something(box/wall) there is also a bug as the car become crazy.

[quote]Yes now I can always see the car. To make things funnier I say make the track more crazy. Huge jumps, crazy corners, driving in a pipe, track splits up, dead ends, tunnel maze, etc…
[/quote]
yes maybe, but not sure the lack of amusment come from the track geometry, I tried different road with different structure and that’s not seem to be a lot more funnier exept for huge jump and looping wich are cool.

[quote]Funnier? Erm… Oil slicks that spin you round? Exploding boxes? Hedgehogs that make you jump?
[/quote]
good idea, Exploding box and the oil slicks.

[quote]I reckon guns/rockets/mines would be the best. That’s why mario kart was so cool.
[/quote]
hehe would be cool, but I need to add network first. but rocket launcher will be definitly the best thing to add.

to start I will add flip-back-over button, mine/exploding box and oil slicks.

Hi

It’s a really cool game. It’s fun to play, but the track should be less boring.

One Question: Why is the flag invisible from behind?

kuhnibert

[quote]It’s a really cool game. It’s fun to play, but the track should be less boring.
[/quote]
you mean more object ? more jump ?

[quote]One Question: Why is the flag invisible from behind?
[/quote]
I done the road 3d modeling and that’s not the thing I am the best in, I think this is the main reason :slight_smile:

Runs great!

Maybe an idea to turn this into a game is to capture a bit the feel of ‘Stunt Car Racer’ (http://en.wikipedia.org/wiki/Stunt_Car_Racer):
Elevated rollercoaster-like tracks with (somtimes insane) jumps, computer controlled cars, have the car put back on the track if it falls off the track, maybe 1st person view.

I also feel that if you turn fast in high speeds, the car should skid.

I agree

long time I did not works on that project, so, just to say that it is not a dead project

[quote]Elevated rollercoaster-like tracks with (somtimes insane) jumps, computer controlled cars, have the car put back on the track if it falls off the track, maybe 1st person view.

I also feel that if you turn fast in high speeds, the car should skid.
[/quote]
thanks for all those idea, NB.: I dont find that 1st person view is so fun but in case of, it will be an option up to the player.

the image joined is a fun accident I had while debugging tonight ;D.

I hope to have enought time to bring out a new demmo soon.

Hm I get this weird blitting in the middle of the screen and I can drive upside down.

alive!

a little update… what’s new ? nothing except it use the current API (and then it have a bug on normal mapping… too bad…) but the code looks a little cleaner now and that’s the interresting part of this update wich is more to announce this demo opensourcing in the comming weeks

http://demo.dzzd.net/Racer3D/Racer3D.html

Excellent demo :smiley:

Very nice, reminds me the old DOS game Terep2

Maybe slow down the car, I think its too fast to control.

[quote]Maybe slow down the car, I think its too fast to control.
[/quote]
maybe you are right, but I’ve tried it sooo much than I have a lot of training.

I will try to get some time to release source code next week, there is few line of code but there is still one classes that need to be polished before

end of this thread,

Update 10 : new level & demo opensourced

-> Watch video

or

[url=http://demo.dzzd.net/Racer3DV2/Racer3D.html]

  • Try it online

[/url]

the source code is still not fully optimised but yet enought short & understandable to be released so I am going to open a new thread on shared source code and end here this thread

This looks good!

Unfortunately I just can’t play it - the controls are too sensitive; simply staying on the road is really difficult.
Can you ease off the controls? I’d rather overshoot a corner than go off the road before I got to it!

thanks for feedback, you are probably right as I am really an expert now for controlling this car, maybe slowing down a little the game speed will do the job ? (I already slow down speed from 10ms to 15ms step between logic from previous version as there was some feebacks it was too hard to play).

maybe you can try to change this rate yourself if you want :slight_smile: ( the value to modify is in MainGame.java : logicRateMillis or something like that, just need the applet jars in javac classpath to compil )

also I have put all 3d in separated files rather than in only one big 3ds to make it easier to test different cars or tracks

Yah, too easy to get too good at your own game! ;D

Don’t change the frame rate, change the turn delta for steering - I’d love to play around with the source code - uh, where is it?