I’m planning to put music into a game I’ve been working on in the next few days, and well… I wanted to know what people here recommend. I’d like to have a reasonable level of quality for the music, but I haven’t ruled out midi just yet either. Most likely whatever I go with will be about a 30 second loop that’ll probably fade in or out whenever the music begins/stops/changes.
So here are some of the things I’m not sure about…
What format to save the music files in (assuming I didn’t go with a midi approach)? A wav file would probably be simple but that seems kind of like using an uncompressed bmp image these days, my game would most likely be distributed via webstart so size is an issue.
Is speed likely to be a problem? I already loop a few sounds in my game but those are very short clips, and I suspect that something larger is going to either require a lot more time due to the amount of memory used or based on it not being loaded into memory at all and streamed in due to size.
Soundbanks for windows… is this something an end user would potentially have to deal with, or has it become part of the core distribution since sometime after 1.3?
I appreciate any feedback on these questions, sound isn’t something I’ve messed with much, and short of moving my music off of CD into mp3’s on my computer my file format know how is pretty much nothing (wavs are accurate but massive, and mp3 are small but I imagine playback in java wouldn’t be ideal especially with everything else my game is already doing but if I’m wrong please correct me on that point).