ROFL…Each of the huge corporates I’ve worked at has always had people playing Quake1/2/3 online. People tended to especially enjoy being LPB’s courtesy of a fast corporate net connection. One multinational headquartered in the UK where I worked used to suffer ethernet meltdown on Friday afternoons due to a combination of game traffic and porn-surfing (when the email servers broke one Thursday, and weren’t fixed until the start of the next week, an email was sent round saying that of the X thousand emails stuck in the queue for the past five days, something like 60% were non-business-related, and 20% could result in being fired according to the standard employment contract!).
Typically the game-playing is carefully moderated by the employees themselves - half an hour of quake during a lunch break every now and then gets tolerated, especially when people are arriving in work at 6:30am each morning. I’ve spotted even the most moralistic of employees doing it at some point or other :). I even have a friend who was somewhat embarrassed to be caught by his boss playing Quake and Solitaire at the same time :).
Um. We appear to be in the Networking topic? :). Anyway, I’ve made the TCP/UDP thread sticky, which should hopefully minimize accidentally going over the same ground!
[quote] But in terms of firewalls, from behind a corprate firewall as I commented and jeff confirmed, the most likely option is port 80 for client outgoing traffic, and UDP is the least likely.
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…and which of course has led to the thriving business in HTTP-tunnelling options in various modern apps :), and the existence of articles with titles like “How to tunnel ANYTHING via HTTP”. Chuckle.