Player moving faster than game scrolls

I’ve been confused as to why my player moves faster than the map scrolls. This is my algorithm.

public void drawMap(Graphics2D g2d) {
		int minOffsetX = 0, minOffsetY = 0;
		int maxOffsetX = (mapX - Frame.CANVAS_WIDTH);
		int maxOffsetY = (mapY - Frame.CANVAS_HEIGHT);
		int cameraX = (int) (Player.getX() - (Frame.CANVAS_WIDTH / 2));
		int cameraY = (int) (Player.getY() - (Frame.CANVAS_HEIGHT / 2));
		if(cameraX < minOffsetX)
			cameraX = minOffsetX;
		if(cameraY < minOffsetY)
			cameraY = minOffsetY;
		if(cameraX > maxOffsetX)
			cameraX = maxOffsetX;
		if(cameraY > maxOffsetY)
			cameraY = maxOffsetY;
		
		int tileX = cameraX, tileY = cameraY;
		while(tileX % TILE_SIZE != 0) {
			tileX--;
		}
		while(tileY % TILE_SIZE != 0) {
			tileY--;
		}
		
		for (int y = tileY; y < cameraY + Frame.CANVAS_HEIGHT; y += TILE_SIZE) {
			for (int x = tileX; x < cameraX + Frame.CANVAS_WIDTH; x += TILE_SIZE) {
				g2d.drawImage(map[y / TILE_SIZE][x / TILE_SIZE], x - cameraX, y - cameraY, null);
			}
		}
	}

It’s pretty much designed to only paint the area of the map being viewed, however for some reason, when I move my player to the right, the player will move at around 1.2x the speed that the map scrolls, and when I move my player to the left, it’ll go back towards the center of the screen.

Can anyone spot the issue? Thanks.