First, question: For my player sprite, I think i’ll have a static Torso and Head and then paint arms and legs which are rotateable objects, is this a good way to handle animation to look like movement eg running etc.
Also how do I handle rotations properly?
Second, so I think i’ve come up with a way to add custom armor to a sprite and animate it(asking if this is efficent). 1)Get base image Torso and head 2) Draw armor Head and torso 3) draw Arms and legs, 4) Arms and legs append to the Torso and these arms and legs can rotate and move.
So is this a good way of handling these circumstances? Thanks in advance.