Hello everyone!
[EDIT]
Experiment is over, I’m taking the server down. I’ll keep working on it and post any updates if needed. Thanks
Last week I was experimenting with networking and how to build an online multiplayer game over the internet and in this sort amount of time I implemented a simple networked platform shooter.
I’m uploading it here so I can get some probably useful feedback about lag/experience and also to showcase this simple experiment to the java gaming community.
Made with Java networking and LWJGL, runs on Windows and Linux (Download, extract and run: Windows double click the jar, Linux use launch_linux.sh). Whoever opens the game will join the same small arena.
Very little client interpolation/extrapolation is performed at the moment so you’ll probably experience at least a bit lag.
Because you’ll probably won’t find anyone in the server lying around, you should better tell somebody else to join with you if you want to check out the multiplayer part.
(If the game opens in black screen, wait some 10+ seconds and it’ll work)
Any feedback is welcome and have fun
Simple controls:
->WASD: move
->Mouse scroll or N, M: change weapon (3 available)
->Mouse click shoot