I can’t really decide on how I’m going to do it yet, actually.
Kevin used rooms in his generator and placed them accordingly, but I don’t know if I can get away with this in my engine. It may break the rhythm.
I was thinking it’d be possible to make 6x6 rooms, made up of 16x16 tiles, then at each rooms “door” that would be two tiles high, in either the low, middle, or high point of the room, would have a connector to the next room. Although, this may really feel “slow” when you’re playing through it. The connectors would be fairly hard to make too. Although, I could make a stair system with platforms at each level of the room. Which would still feel a bit slow, and break the fast paced-ness that I’d like to have.
I’m kind of going for the speed the Megaman Zero games have. What do you guys think?