Hey.
I`m working on a procedural planets project. Implementation details are
resolved and most of them tested in C++.
But since I got interested in Java lateley, I want to complete my project
in J2SE. So my question to you is - which library to use?
I see that most obvious options would be:
Ogre4J - its being updated again and the logic in c++ should give some speed gain(less calls through JNI). But it should also lower flexibility. JOGL - too low-level, since you need to write all culling / scene graph yourself Java3D - dont know much
jME - didn`t make a good impression, looked too specialized and in the other direction of my needs
Bests,
Mirko


) using different technic for variance computation that take care of terrain silouhette and use a faster tesselation system using more memory and two methods : tesselate that build/precompute all possible triangle at a given quality and render that give the list of triangle for a given point of view with lowest impact on terrain silhouette. doing that should allow you infinite terrain rendering.