Not a very creative idea by any means for my second game. I wasn’t really going for a creative game because this game started out as me just trying to learn OpenGL via LWJGL. I was originally going to make a little town game where you interacted with humans walking around, but I decided that basing a game off of an old game I made in Scratch, http://scratch.mit.edu/projects/Sammidysam/2342918 would be fun. When I discovered Slick2d, I gave up on that and decided to use Slick2d. I think I’ll just use C#/C++ to learn OpenGL so that when I use Java I’m using it to make games rather than play around with OpenGL. So, as I mentioned earlier, this game is my second game - the first using OpenGL. The premise of this game is to kill the most zombies. It is very far from complete, but I have decided to share it before I rewrite most of the code. The reason behind this is because the code is REALLY bad. I really should’ve used methods and overrode them but I didn’t, so I am planning on going back and fixing that. It will take a long time however. You can use a gun (with bullets) to kill zombies or a knife. Both are effective options. Other humans besides you can also pick up knives and guns. You move with arrow keys or WASD and point knife/gun with mouse. To shoot, you just click in the direction you want to shoot. There is no sound yet, but I’ll probably add some sounds later.
Bugs:
Other humans move before space is pressed to start the game
Screenshots:
GitHub Repository:
Download Link:
http://sammidysam.github.com/PixelZombies/Launcher.jar