Pixel Rain

Pixel Rain is a game I have been slowing making in my spare time lately.

The idea behind it was to make a game that didnt use a single image. I wanted to
see how nice and beautiful I could make a game by just using Swing and the default
graphics class.

Objective: The objective of pixel rain is to fill your ‘red’ and ‘blue’ rain meters to complete a level. To do this, you play
as a “magnet” which can only capture 1 type of rain at a time. The bigger the rain you capture, the more the corresponding
meter will increase upon deposit. You must fill both meters completely before you magnetic power runs out. Capturing ‘green’
rain will temporarily increase your current power level.

For more information, read the instructions page in-game for controls and a deeper explanation of how the game works.


None of the music was made by me. The music was taken from example stuff that came with an FL Studio package that seemed to fit
the game. One track was from a youtube video. However, all of the FX were made by me.

I got fed up with audio issues so I did use slick for the audio. but thats it. :slight_smile:

nALU-k69Xt0

Pixel Rain - Build 1.0 (Mediafire link)
Upon running it may stall for a few seconds as it loads the sounds.

Good job

Very nice! Are there any plans to have a download link?

Great job on the audio + visual. Personally I feel like the game play could be tweaked a bit but maybe that’s because I’ve only seen one level of it. Nice work.

Yea, I will upload one tomorrow morning sometime. I still have to finish the last 2 levels.

yea, it gets a little crazy, the deposit boxes that you saw me dropping rain off into for points/to fill meters actually start to move around and
change behavior in other levels. The main focus of the game is my game type “score attack” but thats a “last as long as you can” type of level
that progressively gets harder as you fill meters.

So yea, tomorrow morning sometime I will have a download link to it and more info on the objective.

What font is that or did you draw the letters yourself?

Great works. I have done two games with image files.

The font is called “Uranium” its one I was going to use for one of my other games but never did
and had it on my computer. I got it off the internet a while ago.

Looks clean, nice sound.

I love it! And your game looks very fun, can’t wait to try it! :slight_smile:

Alright, link is at the bottom for it.

The campaign levels might not be very smooth and some may be way harder than
should be for the level. I have not had anyone besides myself test them so feedback
on level difficulty would be nice.
(Im kinda a master at the game so its very difficult to develop easy levels that are not to easy
and at the same time progressively get harder)

Score attack should be fine though. Enjoy

I look forward to your feedback :slight_smile:

I couldn't run it.

[cde]
Caused by: java.lang.NullPointerException
        at Main.setProperties(Main.java:125)
        at Main.<init>(Main.java:80)
        at Main.main(Main.java:136)
        ... 5 more


thats odd. thats the method that sets the properties for the lwjgl path for slick2d to work for my audio.

Are you running it on a 32 bit system by any chance?

yep
Windows XP 32

I think its something with lwjgl and being xp with 32 bit. Im not sure though and have almost zero experience with lwjgl besides
the few lines of code I used that required it.

So basically, I have no idea how to fix it for ya lol and I dont have xp to try and mess with it. :\

A friend of mine may have figured out the issue behind the game not running on anyones but my computer.

Working on a fix, hopefully ill have a fix up sometime tomorrow.

Sorry about that :\

Wait if you used Java2D for this game…why do you need LWJGL?! O_o

For audio, of course. :slight_smile: Who the hell wants to rely on JavaSound these days, when pretty much all systems can support OpenAL.

Are you using the latest LWJGL version?

Little overkill I think, for loading sound.