Pixel Rain - Retro Arcade Puzzle Game

Does nobody have any feedback at all? :frowning:

Image Album: http://imgur.com/a/gUFpL

About the game
In Pixel Rain “Rain” blocks fall from the sky into 1 of 6 columns on the game board and over time stack higher and higher. The goal of the game is to shatter these Rain blocks to gain points, you get game over if either of the columns Rain stack reaches into the hazard zone. Rain can be chained together to create combos for massive points, the points you get for the combo size scales exponentially giving birth to a risk vs reward system. Should you risk your rain stacks getting too tall just to add one more to your combo? Or do you play it safe? In essence, this game is about creating the biggest score and combos you can before you get game over.

Features

  • 100% Ad Free
  • 4 different difficulties [Easy | Medium | Hard | Insanity]
  • Global Highscores

Upcoming

  • Achievements
  • More Game Modes (featuring added block behaviors)

How to play

  • Shatter blocks in combos to increase your score
  • Create bigger combos for bigger scores
  • Blocks must be in a combo of at least 2 to be shattered, with the exception of white blocks
  • White blocks can be broken out of a combo, use them to help manipulate the board

REMEMBER: This is a “Score Based” puzzle game. It may seem easy to stay on the board indefinitely, but thats probably because you are not creating bigger than size 2-3 combos which only reward small amounts of points. The strategy comes in creating big combos while staying relatively safe which gets very difficult on the higher difficulties.

Android [Lite] Download: https://play.google.com/store/apps/details?id=com.pixelrain

If you like the game enough to warrant trying out the full version with the added difficulties and global high scores, there’s a link on the Play Store page to the full game.

I moved the game to here since it’s no longer a work in progress. The game is at a point I would consider completed, however I will be updating it and adding new features as I have the time to work on them. Would love to hear what you guys think :slight_smile:

Lite Version now has access to ‘Hard’ difficulty and Global High Scores. The only different from the paid version at the moment is that the paid version grants access to the ‘Insanity’ difficulty. Future paid versions will also have other game types that are in the works.

+NEW GAME MODE!
+NEW RAIN BLOCKS WITH ABILITIES

Today I will be uploading an update to the game that will give both the Lite and Paid versions a new “Standard” game mode. This game mode will feature rain that have the ability to turn solid if you do not break them fast enough. The only way to remove these rain blocks from the field once they turn solid is to blow them up with the new “Bomb Rain”.

New Rain Blocks Summary
+Solid Rain: Act just like normal rain blocks, with the exception that they will turn solid if you do not break them quick enough.
+Bomb Rain: Have a countdown timer on the bomb, when the timer reaches 0, it destroys all nearby blocks. Bombs can be activated manually by touching them.

Updated

+Re-did how the “Standard” game mode and all future game modes will work. You will now be able to see the next
rain block that is going to spawn and you have full control to where that block spawns by pressing the corresponding
columns button.

+Added a mute button

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I updated the graphics of the blocks, though I am kinda sad this hasn’t gotten any feedback from anyone :\